Devlog - Week of Feb. 28
Hey everyone, this is our fifth devlog.
We successfully released a build of our alpha version, which is available to play on our game's page. While we feel like some aspects of the game have a lot of potential to improve, we're happy with what we've managed to create so far.
So what's next? We have roughly three weeks left until feature development stops, and we still have a few more features we'll be working to include in the next couple weeks. For example, there are more powerups we'd like to include that make some parts of the game more fluid, such as dash cooldown reduction, or allowing the player to fight against crowds of enemies more effectively with powerups that apply on hit.
There's a lot of balancing that needs to be looked into, and we'll also be looking into making more variety in each wave of enemies and making more meaningful waves of enemies, rather than just throwing enemies at the player.
That's all we have for now, until next week!
-Andy
Get Adrenarun
Adrenarun
A roguelike where the speed of the game depends on your health bar.
Status | In development |
Authors | azhu, Sirkular, MaXeraph, Toe-Knee-Y, ikeia |
Genre | Shooter |
Languages | English |
Accessibility | Interactive tutorial |
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