Devlog- Week of Mar. 21
Hey everyone,
This week we focused on wrapping up our features for the beta, including anything that we weren't able to present on Tuesday. This includes our healer enemy, wrapping up some new powerups, adding movement patterns to enemies, as well as creating our tutorial level.
While we were able to wrap up most of the features we planned for, there were a few small ones that slipped through the cracks and haven't been fully completed yet, and there is one big one that is about halfway complete. The notable one is a way to indicate to the player that they are about to be hit from behind. (I hope it's alright that this is finished after beta...)
Moving forward, as most features are complete, we'll be really focusing on polishing the experience further and improving the aesthetics/immersion during gameplay.
For sound effects, we'll be looking into adding more ambient noises to make the environment more engaging, as well as adding more sound effects to our enemies to make them more lively.
For aesthetics, we'll be implementing more of the visuals in the environment we had planned as well as adding VFX where we deem it necessary, such as an exploding effect to the grenadier's bullets to really make an impact.
Lastly, while the game is mostly feature-complete, it isn't bug-free. We'll be taking a look at a few key bugs we've identified during playtesting sessions and squashing them as best as we can. (we'll also finally add a proper way to exit the game)
Until next week!
-Andy
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Adrenarun
A roguelike where the speed of the game depends on your health bar.
Status | In development |
Authors | azhu, Sirkular, MaXeraph, Toe-Knee-Y, ikeia |
Genre | Shooter |
Languages | English |
Accessibility | Interactive tutorial |
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